In parallel with authors that support that collaborative economy is a more sustainable model able to reduce consumption, other scholars argue that it has become a driver of hyperconsumption. Even though this model - based on sharing goods and services - was initially greeted from different perspectives as a sustainable alternative to the capitalistic economy, in the last years several scholars have put in question this optimistic interpretation. This chapter aims at reconstructing the debate around collaborative economy and environmental sustainability. I observed the interactions on the forums on which these mods were posted and interviewed these women in order to draw conclusions about how women are participating the community. I looked at whether or not these women were learning technical skills. I chose two mods created by female fans as case studies. I looked specifically at how women participated in the community and whether or not they were creating content for the game. I am looking at one game which has a fairly sizeable female fan base in order to see how women are playing the game, participating in the community, and creating content: the Swedish game Minecraft. This means that men might be benefiting from these communities more than women. However, men are generally more involved than women in both playing video games and participating in their fan communities. These digital skills will become increasingly important in the new global information economy. Creating this type of content for video games requires technical knowledge, and so creating it can lead to an increased digital literacy as well as spark interest in technology careers. Mods are user created add-ons to games that can change its art or mechanics. While skills such as programming and digital art creation are often tedious to learn on one's own, they are much more easily learned with the motivation of creating a mod (modification) for a favorite video game. The fan communities around video games can be valuable spaces for learning. Full details / technical specifications Minecoin, as main in-game coin to store value as fungible coins Use IPFS for serving Minetest servers instead of centralized servers Use an identity provider for decentralized unique usernames, using Civic API where Minetest's plugins can use blockchain for their blocks/mobs/animals Note: I don't have skills to make it working, but to propose it then you're free to begin implementing it on a pull request and receive your grants. If you told about Bitcoin and that it haves mining, a Minecraft user should imagine he using a pickaxe for mining gold ores and creating Bitcoin after forging gold If you told about CryptoKitties for a Minecraft user, he could ask if that is a plugin for bringing cute cat mobs for Minecraft but if instead of mining with hardware, he could really mine with its pickaxe? and instead of selling Bitcoin, he could sell his ores, blocks, seeds, animals and other items? I believe on the open, entertaining, educative and free power of Minetest. One of the utilities regarding Aragon's DAOs on Minetest, is that they can have their own "physical" installations for conferences, while keeping its virtual form. About Minetest and Aragon's funded team, they probably will need some cooperation on making a real-value Minetest unless an Minetest plugin could achieve all of that described on this proposal. It will not need partnership with Enjin/Decentraland but only the use of their platforms. Why not bring all those amazing visions into the same project? This is the purpose of this proposal: all Minetest blocks (and mobs/items) with value and being assets on Enjin, and worlds being Decentraland's properties and Aragon's DAOs (not exactly like an usual Aragon DAO). If we follow the vision of Enjin, all game assets should have real ownership, and value If we follow the vision of Decentraland, all virtual properties should have registered ownership and real value If we follow the vision of Aragon, virtual organizations are viably and securely democratic If we follow the vision of Minetest, Minecraft should be totally free and open-source. Something in common for Aragon, Enjin, Decentraland and Minetest.
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